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Season 12 Apex Update Size

Noon Legends: Defiance Patch Notes

Check out the full patch notes of what to wait this season including a new Legend, LTM, and more when Defiance launches on February eighth!

Gloat the 3rd Ceremony of Noon Legends with Defiance, an all-new season that introduces a brand new, 9v9 limited-time mode with Control, a Legend packed with punk stone attitude with Mad Maggie, the beginning map update to Olympus, a thrilling new Battle Pass, a new Ranked season, and more.

To farther gloat the game's tertiary anniversary and its amazing community, Apex Legends players can unlock three top Legends, three thematic packs, plus one Legendary pack for each of them just for logging in for the kickoff iii weeks of Disobedience.*

New Legend

Mad Maggie, cutthroat warlord and the Outlands' meanest mad-lass, is back and she's coming into the Apex Games like a wrecking ball with an offensive playstyle. With enhanced shotgun proficiency, the ability to dislodge enemies behind cover, and a burdensome Ultimate, aggressive players are going to dearest playing equally Mad Maggie.

Passive: Warlord's Ire
Temporarily highlight enemies you've damaged. No movement speed penalization when wielding Shotguns.

Tactical: Riot Drill
Fire a drill that attaches to an obstacle and burns enemies on the other side.

Wrecking Brawl
Throw a ball that releases speed-boosting pads and detonates about enemies.

Check out Maggie in action here.

Brand New Express-Time Way: Control

Defiance kicks off with Command, a brand-new limited-fourth dimension mode that delivers an adrenaline-fueled 9v9 experience where two teams fight to capture and control points on the map. Featuring the largest squad sizes in Noon Legends to date, players volition pre-select their loadouts, driblet in, and for the first time ever have the opportunity to feel the rush of having the same Legends fighting side past side, creating thrilling moments that tin can but happen in Control. In this mode, death is not the end, as throughout the lucifer players will be able to respawn and carry on the fight until one team earns enough points to be alleged the winner. And so get set up to feel the spectacle of 9v9 Legend gainsay when Control kicks off on February eighth. Check out the full blog from Designer Mark Yampolsky here.

Get Rewards to Start the Season

To celebrate the 3rd Anniversary and the amazing community of Apex Legends, we're giving away rewards to all players who log in during the first 3 weeks of Defiance.* From February 8 to February xv, all players will unlock three Octane thematic packs only for logging in; if players don't already have him, he'll automatically be unlocked. From February fifteen through February 22, players that login will unlock three Wattson thematic packs, as well equally the Legend herself if she's not on the histrion'due south roster. And then we circular out the celebration with Valkyrie, where between Feb 22 and March 1st players that login unlock iii Valkyrie thematic packs plus 1 Legendary pack, with those that have yet to unlock this high-flying Legend getting her just for logging in. So exist sure to login between February 8th and March 1st to unlock your rewards!

*Atmospheric condition & restrictions employ. Meet playapex.com/tertiary-annivesary-login-rewards for details.

OLYMPUS MAP UPDATE

Someone or something has hacked into Olympus' Stage Runner, sending the floating city crashing down and creating destabilizations across the city that change the face of the map: perhaps forever. Players will experience a malfunctioning Olympus, with new terrain exposed and more POIs than e'er. And that's non all!

  • Expanded map; spreading squads out more so the map'south centre area (Labs/Estates) isn't the only get-to gainsay zone each game and reducing the frequency of spontaneous 3rd-parties.
  • Ameliorate rotational options to aid players get around and out of dangerous chokepoints
  • New interactive map toy and play spaces to assistance concenter players into the new areas, creating fresh new experiences for Olympus

Check out the total blog from map designer, Alex Graner that goes into particular almost what to expect from the Olympus Map Update.

Players in the regular Play Apex queue will drop exclusively into Olympus for the first week of the season, later on which we'll add together Tempest Point and Kings Canyon into the rotation.

STORM Betoken UPDATES

Wild fauna Update

It's now been a full season since we introduced PvE into Battle Imperial and while we were happy with how wildlife launched, we've seen that Prowlers were a bit too punishing and non quite rewarding plenty. Additionally, nosotros accept seen some bad edge cases that create frustration for players that we're hoping to address this season. We'll go more in depth on the exact details and our reasoning backside them in another blog, but in brusk:

  • Prowler damage reduced from thirty to 20 and reduced knockback forcefulness.
  • Increased Prowler Nest completion reward from ninety to 150 crafting materials (250 total for the big Prowler Nest in the eye of the map).Notation: Crafting rewards are divided eveningly to all squadmates nearby at time of clearing the nest. All players (regardless of squad) in the area get a share of the 250 crafting textile reward when the big Prowler Nest is cleared.
  • Overhauled wildlife targeting rules to use damage as the primary factor which should help wild fauna targeting feel more fair and less random.
  • Introduced a targeting cap for Prowlers, so merely 3 Prowlers volition be able to target a actor at any time.
  • Prowler Den spawns are now disabled when there are two teams inside of the aforementioned Nest (except for the massive Prowler Nest at the center of the map).
  • Prowlers are now neutral when outside the ring unless engaged in combat.
  • Prowler Dens are now disabled outside the ring if the Prowler Army camp is passive.
  • Wandering Prowlers in the small Wild animals Nests have been reduced from 3 down to 2 and their wander radius is reduced past one-half until they are engaged in gainsay.
  • Fabricated some tweaks that should assistance squads clear Prowler Nests quicker.
  • Gave a slight increase to high tier consumable drops on all wild animals.

Drop Ship Pathing.

While Storm Bespeak has a relatively healthy spread of landing locations, we realized the typical driblet ship logic often made the high northeast corner of the map especially tough to state in. Rotating the distribution and moving the centerpoint slightly northeast should make Highpoint and Lightning Rod more accessible while even so assuasive players to state in the lower southwest portion if they want.

Each image below shows 400 drop ship simulations, before and afterward the change:

Finally, a few miscellaneous changes:

  • Improved wild animals combat versus vehicles. Targeting and damage now focuses on an occupied vehicle opposed to individual players in the vehicle
  • Improved wildlife interactions versus electrical abilities making stunning wildlife with Wattson'south fences and Ash's tactical more than reliable

RANKED UPDATE

In Apex Legends the primary goal is to be the last Fable continuing, and racking up kills is the vehicle to get you at that place. Last season, we made changes that opened upwardly flexibility by compensating players with high kill counts that didn't necessarily identify first. We like this flexibility, but after observing the pacing of loftier-level ranked games, we saw players were focused on seeking out kills a little likewise much. Players that focus on fighting for higher placements and teamplay should be more faithfully awarded.

Change Summary:

    Max Kill KP: 175 → 125
    Placement Points & Per Impale Bonus:

This tuning is more than punishing to teams that undervalue placements. We're bumping up placement points for teams in the pinnacle 5; easing back on the 'Impale KP Cap' and adjusting 'Per Kill Bonuses' to crave ~2-3 less Kills to hit the maximum.

Carve up 1 will exist played on Olympus, and we'll move over to Kings Canyon for Split two in April.

COMMUNICATION FILTER

During this flavor we'll be releasing a new characteristic where players will be able to determine which players they desire to receive vocalism and text chat from called Communication Filter. Players can detect the feature in the Options Menu nether Gameplay and volition have iii options to choose from.

  • Everyone = You lot see and hear all Text / voice chat from all players.
  • Friends Only = You merely meet and hear friends text / vocalisation chat.
  • Off = You do not come across or hear any voice or text conversation.

Players can also unmute anyone they choose, friend of friend or a good random squadmate.

PATCH NOTES

LEGENDS BALANCE

Crypto

Drone View HUD and other  Quality of Life updates:

  • Added gamestate (eastward.one thousand. Ring information, round timers), minimap, killfeed, team status, , and ping data to the Drone's HUD.
  • Repurposed the Drone HUD's old Crypto health/shield presentation into displaying the health of the Drone itself.
  • Survey Buoy markers are now displayed in-earth while piloting the Drone (aforementioned as when controlling Crypto himself).

Neurolink changes:

  • Increased the Neurolink detection FOV from 160 -> 240 degrees.
  • Neurolink detection is now disabled while the Drone is being recalled.

Surveillance Drone changes:

  • The deployment of the Drone has received a rework:
    • Pressing the Tactical push button causes Crypto to send the Drone flying in a straight line in the direction of Crypto'due south view for a few seconds.
    • If thrown to a wall (or other geo), the Drone volition hit the wall and re-orient itself so that it's facing away from the wall.
    • Crypto no longer immediately accesses Drone View after deploying his Drone in this way.
    • Pressing and property the [Tactical] button will launch the Drone forward in the same fashion, only and then Crypto will immediately access Drone View.
  • Reduced Drone health from 60 -> 50.
  • The HUD mark for the Drone has been tweaked to increase visibility.
  • The HUD marker for the Drone is now always displayed on-screen while the Drone is deployed (instead of only when the Drone was off-screen.

Dev Notation

Crypto has been off the grid in terms of pick rate. The goal of these changes was to brand his kit more than accessible and engaging. With a new deployment pick, we lowered drone health to foreclose reckless drone deploy. Crypto is nevertheless a methodical, calculating legend, and manually piloting Hack should even so be the primary style to access macro-level recon. The drone view HUD updates should help hither every bit well. Crypto's never been weak per se; we're cognizant of his strengths at loftier-level play and will be keeping an eye on his usage and functioning.

Caustic

Nox Gas Traps are now destroyable after detonation

  • 150hp
  • Detonated traps will expire at 11s (instead of 12.5s)
  • Gas effects linger for two seconds after barrel destruction or expiration (gas particles still linger a fleck longer as they dissipate)

WEAPONS AND EQUIPMENT Remainder

Supply Drop Rotation

The Alternator SMG returns to the footing loot this flavor and taking its place is the powerful mid-range energy Volt SMG.

Alternator SMG

  • Removed disruptor rounds hop-upwards

Volt SMG

  • Damage increased from xv to 17
  • Max mag size increased from 26 to 28

Hop Ups

Kinetic Feeder - Triple Accept & Peacekeeper

Sliding with the Triple Take or Peacekeeper significantly speeds up choke time and automatically reloads rounds.

Hammerpoint Rounds - P2020, Mozambique & RE-45

  • P2020
    • +l% unshielded damage
  • Mozambique
    • +35% unshielded damage
  • RE-45
    • +35% unshielded damage

Shatter Caps - xxx-thirty Repeater & Bocek Bow

  • Passively affects hip-burn down for both weapons
    • ADS remains precision shot
  • No longer able to toggle on/off
  • 30-30 pellet damage reduced from 8 to seven
  • Bow pellet impairment reduced 12 to 11

Triple Accept

  • Removing projectile growth from bullets
  • Harm reduced from 23 to 21 per bullet

Dev Notation

The Triple Take'south render to floor loot has been really positive, only it'southward proving to be a flake ahead of the pack with its ranged operation. We're eliminating the bullet growth it retained from its days as a sniper to pull it in line with other Marksman rifles.

VK-47 Flatline

  • Damage reduced from 19 to 18 per bullet

Rampage LMG (Hotfix)

  • Rampage damage reduced from 28 to 26
  • Reduced number of shots during the Revved state from ~twoscore to ~34

Dev Notation

On January 13, 2022 nosotros implemented a hotfix to the Rampage and Sentinel infinite accuse bug. Nosotros took that opportunity to go out a Binge nerf early. Noting these changes here for anyone who missed our earlier messaging.

Fully Kitted Rotation

  • Added: RE-45, Triple Take, Peacekeeper, Prowler, Havoc
  • Removed: Mastiff, xxx-thirty Repeater, R-301, Automobile, Longbow

Weapons in Crafting

  • VK-47 Flatline and Longbow DMR are at present craftable for 30 mats at any crafting station.
  • Weapons in crafting tin can not be found on the ground.
  • Crafted weapons come with no attachments and two boxes of ammo

Dev Note

Equally we go along to innovate new weapons and loot into the game we must consider the impact it has on boodle saturation and the ability to find specific pieces for loadouts. With this modify we are able to keep weapons available but give our flooring loot some breathing room.

Crafting

  • Medkit cost lowered from 20 to 15
  • Kinetic Feeder added to crafting rotation

Problems FIXES AND QUALITY OF LIFE

  • Fixed result where multiple Legends were missing vocalization lines when pinging a caged flyer.
  • Set for Booster Loader where ammo counter would remain highlighted when switching from a depression ammo Hemlok or Wingman to another weapon.
  • Replicator ready for cases where an item could get stuck inside afterward crafting with a total inventory.
  • Fixed an error that would tell players to come back in a decade when matchmaking.
  • Set up for cases of lighting issues in some areas on Olympus.
  • Fix for cases where Mirage Ultimate Decoys could get stuck on surfaces raised slightly off the footing.
  • Arenas: Gear up for cases where Crypto's Drone charges could be used multiple times with single Drone.
  • Arenas: Prepare for cases where trying to charge a Rampage or Sentinel Rifle as the circular starts results in the charge being cancelled when the circular starts.
  • Crypto'southward Drone fix for cases where information technology wouldn't show friendly nameplates.
  • Set up for cases where players were able to use melee on incline surfaces to get speed heave while sliding.
  • Set for cases where revving upwardly a Rampage LMG while removing extended mag causes the revved up bar to appear forever.
  • Set for cases where the timer for charging the Sentinel and Rampage was non showing the right time left for animation.
  • Fixed cases when specific Legendary Horizon skins would block office of screen when ADSing with a Prowler + 1x holo scope.
  • Fixed issue where weapon challenges would not show progress in the later on friction match summary.
  • Fixed a issues where Charging up the Picket required 2 cells instead of 1 when wearing a golden armor.
  • Reduced Fifty-STAR affect vfx.
  • Stock-still a problems for cases where players could go a jump boost from deathboxes that are in the vicinity of Horizon's Gravity Elevator later on it's been used.
  • Reticle Color Customization - Limiting values to 0-255 to avoid exploits.
  • Reticle Color Customization - improved inconsistency in UI color when ADSing with different sniper scopes.
  • Reticle Customization fix for cases where rapidly adjusting the lighting bar tin can result in a performance drop on other platforms and a crash on Switch.
  • Based on  feedback, we've adjusted the in-world icon for Ash's passive to be smaller and closer to the ground.
  • When Ash's tactical hits an object it cannot stick to, it should now bounce off instead of destroying itself (tactical cooldown volition not exist refunded anymore)
  • Improved the targeting experience for Ash's ultimate past preferring locations that are farther away
  • Audio Set up for cases where R-99 gun burn down SFX persists when spectator changes to another histrion while R-99 is fired.
  • Storm Bespeak: Fixed cases where players were unable to shoot through the chain-link fences at Antenna.
  • Storm Point: Gear up for cases where players could get stuck inside the map by using Valk's Ultimate on Command Center.
  • Storm Point: Based feedback we've adjusted Final Round Rings so they don't terminate in areas with no cover or populated by Prowler Dens.
  • Storm Bespeak: Set up for cases where a actor could exist launched by a Gravity Cannon while beneath it.
  • World'due south Edge: Changed Fragment from loftier-tier to mid-tier loot. This happened in the xi.1 update, just was inadvertently omitted from those patch notes.
  • World'south Edge: Stock-still an issue with Loba's ultimate where information technology would not tell yous items within the panels at Trials were locked (though the alarm got triggered as normal).
  • Prepare for cases where Gibby'southward arm would be missing during Pathfinder'due south "Iron Haymaker" finisher.
  • Fix for cases where the Unabridged map hears sound if a player cancels beacon browse.
  • Stock-still issue where Valk'southward "Cloud Marauder" Legend skin had darker hands in 1P versus what's shown in the Lobby and in other 1P skins.
  • Set for cases where Players hit past Seer tactical but equally they enter crafting could lose certain functionality.
  • Fixed issue where Caustic barrels that are still beingness deployed (mid-throw) were not being deleted after Caustic dies.
  • Fixed consequence where sometimes Wattson's Interceptor Pylon would heal for less than intended.
  • Ready for cases where a crash could occur when players accept bring together club requests by clicking the approval push button twice.
  • Fixed a bug where moving through Wraith'southward portal could feel inclement when placed in the air via Gravity Cannons.
  • Stock-still a bug where stocks didn't driblet from wild fauna on Tempest Indicate
  • Improved wild animals gainsay versus vehicles.
  • Improved wild animals interactions versus electrical abilities making stunning wildlife with Wattson'south fences and Ash'southward tactical more reliable
  • Gave a slight increase to high tier consumable drops on all wildlife.
  • Added the ability to see your teammate survival detail while the inventory is open.

Fixing some weird rules in how assists and kills are adamant and properly rewarded.

  • Quitting players can no longer deny kills & assists
  • Reviving no longer resets damage history

Private MATCH UPDATES

  • Observer: Added a toggle to disable kill feed while in complimentary cam.
  • Observer: Fixed ring visibility on mini map.
  • Observer: Fixed impale calculations for the Status & Stats screen.
  • Fixed Stats Summary generation for team slots with default names.
  • Disabled Club features in Private Friction match.
  • Added unique thespian ID's to Mail-Game API (same ID'due south seen in the Real-Time API).
  • Real-Time API changes:
    • Added "weaponSwitched" consequence. Shows the current item equipped by the player.
    • Added player names for events squadEliminated and matchStateEnd.
    • Added teammate names for observerSwitched event.
    • Fix for items actualization as "Unrecognized".
    • Set up for characterSelected event not populating with all players.

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Season 12 Apex Update Size,

Source: https://www.ea.com/games/apex-legends/news/defiance-patch-notes

Posted by: smithtwour1974.blogspot.com

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